Minggu, 14 Agustus 2016

How to work with state machines in UML

Introduction A state machine is a behavior that represents the sequences of states that an object undergoes during its lifetime in response to events, together with its responses to those events. The state of an object is a condition or situation during the life of an object during which it satisfies some condition, performs some activity or waits for some event. We can visualize a state machine in two ways: 1) by focusing on the control flow from one activity to another (using activity diagrams) or 2) by focusing on the states of objects and the transitions among those states

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How to work with state machines in UML
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